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Near
Re: PS4 Pro : le boost mode confirmé avec le firmware 4.50
En plus des retours utilisateurs (voir liens page précédente) un superbe post provenant d'un article de Digital Foundry (à lire ici) pour détailler ce fameux "boost mode":

[+] CLIQUER POUR AFFICHER
Krychek Wrote:I just sat down with a good programmer friend of mine (who has been through the PS4 Pro patch routine) and barraged him with questions.


Notable findings:

- Games with 30fps caps WILL run closer to their cap.

- Games with 60fps caps WILL run closer to their cap.

- Games with unlocked frame rates WILL run faster, but, as with those capped games, various V-sync solutions may determine stability and frame pacing integrity.

- Some adaptive V-sync schemes will work seamlessly and simply show less tearing under stress.

- Some adaptive LoD schemes are 'uncapped' and will simply show less stuttering under stress with the increase to raw bandwidth.

- Depending on programming, Boost mode could also improve basic loading times or asynchronous loading schemes thanks to faster decompression via the upclock. Not a huge increase though.

- Boost mode will harness: increased CPU clock speeds, increased GPU clock speeds, increased VRAM/memory system bandwidth.

- Boost mode will NOT magically allow a game to properly use additional CUs/stream units. Games are specifically programmed to those elements. Unless the game engine is programmed to automate tasks to any available CUs. 'Uncapped' automation, if you will. Some physics implementations are happy to do this. That's in a smaller minority on console. Most are fine-tuned.

- Some games will be able to consume all those extra resources in Boost mode.

- Boost mode will not magically add or enable visual settings like anti/supersampling/anisotropic/draw distance/effects density/resolution or texture upgrades, etc. Clearly those are specifically programmed or inserted.

- However, many implementations of AA will see less of a performance impact under Boost.

- Adding to the previous, says to remember Pro patches very specifically FLAG the game to Pro mode. You cannot combine Boost mode with Pro patch, because they are booting into two entirely different code flags ("pass through" compatibility OR Pro patch).

- So then, Boost is pass-through but with Sony's defined global clock unlocks/bandwidth increases.

- Defined? Like, not totally unlocked? He's not sure. There's also stuff like chipset/system temps/power draw to consider. With a Pro patch you can safely work within the tools to determine relative system load/stress. The Boost unlocks may be significantly higher but placed within a slightly lower 'safe range' for baseline system stability and stress considerations.

- A few games will be too unstable/unreliable to play in Boost mode. Players will probably call upon those developers to patch, in those cases. Ironic, for games that developers had absolutely no intention of Pro patching.

- Worst case, a few games may actually freeze or crash to the front end under Boost mode. That's very possible he says. It all depends on coding and what the vanilla client is expecting or wants to see in the spec. There are failsafes.

- Could Boost help much smaller teams, like 2-3 man indie teams, that can't devote resources to preparing Pro patches? Yes of course, it's hands-off (duh, dumb question).

- Could this allow smaller teams to prepare easier "micro-patches" for Pro? In theory, of course. But again, if the team is already going through the motions of Pro mode, they're getting access to the full spectrum of the hardware - so they might as well take advantage.

- Besides, he clarifies, at that stage they're enabling the full Pro flag regardless, so the point is moot.

- (paraphrasing) "But yes, if players start to really like the Boost mode it may encourage developers to revisit much older games and add quick Pro support. To at minimum revise compatibility and stability for the clocks. That's something you can do in a day."

- Notably, in Pro development the tools are essentially giving access to a Boost mode up front to allow compatibility testing when preparing Pro patches. This gives developers what he calls an "easy mode" for taking a lazy approach to Pro patches. It lets them harness the bare minimum clock/memory bandwidth increases and test and apply basic timing/calls and frame tweaks to ensure stability.

- Again, this requires basic code alterations and thus falls into the Pro flag enabled category. (paraphrasing) "Remember some of these 'ninja' Pro patches that were slipped into shipping games or vanilla patches without announcement? I bet you most of them started using this easy method before getting updated."

- If developers see that users don't mind uncapped frame rates with fairly large fluctuations in Boost, that could be an easy feature to add via Pro patch. But he says Sony is really encouraging devs to use 4K-friendly modes or superior settings at 1080p for official patches, and stability. That's kind of the reputation of Pro. So they may not encourage such simple patches.

- That's probably why they're advancing this "hands off/guilt free/at your own risk" Boost mode, and doing it some months after the Pro release so instability controversies didn't cloud the launch.

- I think that's very, very important to keep in mind.

- Obviously that could have been bad PR. For all those saying "Why didn't they do this from the start?"

- (as well as any perceived multiplayer advantages - a point of contention for some that will still come up because of this. Prepare for the angst).

- Doing it now gives them another bone to throw to an already established Pro base hungry for any and all Pro benefits. The timing is right.

- A perceived "blanket" improvement to all PS4 games also steals some of the thunder from the competition's future offerings, getting some people off the fence in terms of Pro interest.

- We agreed it's a great move, even if it pisses off some vanilla owners. This is what most users wanted from the Pro. Meanwhile, Pro patches provide the full range of enhancements with full developer control.

- Why could Boost mode 'break' some games? Because some games have their AI, logic, loading schemes, etc. specifically tied to a defined performance profile. Optimized and tested to that range. These games are attached to those expected settings and programmed specifically to function within those expected performance parameters. That's console development.

- How about games using dynamic/adaptive resolution scaling schemes? Depends on the engine and optimization range. A good DRS engine will absolutely benefit from Boost mode "out of the box" -- in other words, maintain higher resolution averages towards the target frame rate.

- Others will be more confined to ranges specifically programmed to vanilla PS4 specs and would need a mandatory Pro patch to add enhanced support and change the defined range/parameters. Boost mode won't magically rewrite that code.



And... get back to work.
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Avatar de l’utilisateur
ramiro
Re: [TUTO] Le meilleur du hack pour toutes versions de wii
Re,

J'ai bien fait tout ce que tu m'as dit, quand je vais dans cfg voici ce que j'ai

Image

Ça sent pas bon, non ?

Je t'ai remis le nouveau rapport au cas où:

Code: Select All Code
sysCheck v2.1.0b19 par Double_A et R2-D2199, Nano
...tourne sous l'IOS58 (rev 6176).

Region: PAL
Menu Systeme 4.3E (v514)
Priiloader installe
Date de disque: 2006.05.26

HomebrewFilter ist nicht installiert
Hollywood v0x11
Identifiant de la console: 67547649
Boot2 v4
63 titres trouves.
46 IOS trouves sur cette console. 14 sont des stubs.

IOS4 (rev 65280): Stub
IOS9 (rev 1034): Pas de patches
IOS10 (rev 768): Stub
IOS11 (rev 256): Stub
IOS12 (rev 526): Pas de patches
IOS13 (rev 1032): Pas de patches
IOS14 (rev 1032): Pas de patches
IOS15 (rev 1032): Pas de patches
IOS16 (rev 512): Stub
IOS17 (rev 1032): Pas de patches
IOS20 (rev 256): Stub
IOS21 (rev 1039): Pas de patches
IOS22 (rev 1294): Pas de patches
IOS28 (rev 1807): Pas de patches
IOS30 (rev 2816): Stub
IOS31 (rev 3608): Pas de patches
IOS33 (rev 3608): Pas de patches
IOS34 (rev 3608): Pas de patches
IOS35 (rev 3608): Pas de patches
IOS36 (rev 3608): Pas de patches
IOS37 (rev 5663): Pas de patches
IOS38 (rev 4124): Pas de patches
IOS40 (rev 3072): Stub
IOS41 (rev 3607): Pas de patches
IOS43 (rev 3607): Pas de patches
IOS45 (rev 3607): Pas de patches
IOS46 (rev 3607): Pas de patches
IOS48 (rev 4124): Pas de patches
IOS50 (rev 5120): Stub
IOS51 (rev 4864): Stub
IOS52 (rev 5888): Stub
IOS53 (rev 5663): Pas de patches
IOS55 (rev 5663): Pas de patches
IOS56 (rev 5662): Pas de patches
IOS57 (rev 5919): Pas de patches
IOS58 (rev 6176): USB 2.0
IOS60 (rev 6400): Stub
IOS61 (rev 5662): Pas de patches
IOS62 (rev 6430): Pas de patches
IOS70 (rev 6912): Stub
IOS80 (rev 6944): Pas de patches
IOS222 (rev 65280): Stub
IOS223 (rev 65280): Stub
IOS249[56] (rev 21008, Info: d2x-v8final): Trucha Bug, Acces NAND, USB 2.0
IOS250[57] (rev 21008, Info: d2x-v8final): Trucha Bug, Acces NAND, USB 2.0
IOS254 (rev 65281): BootMii
BC v6
MIOS v10

Rapport genere le 2016/12/13.
Voir le sujet
Avatar de l’utilisateur
ramiro
Re: [TUTO] Le meilleur du hack pour toutes versions de wii
Merci pour ta réponse roukxwel

Alors mon hdd et ma clé sont en wbfs et j'utilise usb loader gx.
Avant de refaire le hack j'avais tester Uloader mais ça faisait pareil.

Peux tu m’expliquer comment créer le rapport syscheck stp ?

edit: j'ai trouvé comment faire le rapport ;)

Code: Select All Code
sysCheck v2.1.0b19 par Double_A et R2-D2199, Nano
...tourne sous l'IOS58 (rev 6176).

Region: PAL
Menu Systeme 4.3E (v514)
Priiloader installe
Date de disque: 2006.05.26

HomebrewFilter ist nicht installiert
Hollywood v0x11
Identifiant de la console: 67547649
Boot2 v4
59 titres trouves.
44 IOS trouves sur cette console. 9 sont des stubs.

IOS4 (rev 65280): Stub
IOS9 (rev 1034): Trucha Bug
IOS10 (rev 768): Stub
IOS11 (rev 256): Stub
IOS12 (rev 526): Trucha Bug
IOS13 (rev 1032): Trucha Bug
IOS14 (rev 1032): Trucha Bug
IOS15 (rev 1032): Trucha Bug
IOS16 (rev 512): Stub
IOS17 (rev 1032): Trucha Bug
IOS20 (rev 256): Stub
IOS21 (rev 1039): Trucha Bug
IOS22 (rev 1294): Trucha Bug
IOS28 (rev 1807): Trucha Bug
IOS30 (rev 2816): Stub
IOS31 (rev 3608): Trucha Bug
IOS33 (rev 3608): Trucha Bug
IOS34 (rev 3608): Trucha Bug
IOS35 (rev 3608): Trucha Bug
IOS36 (rev 3608): Trucha Bug, ES Identify, Acces NAND
IOS37 (rev 5663): Trucha Bug
IOS38 (rev 4124): Trucha Bug
IOS40 (rev 3072): Stub
IOS41 (rev 3607): Pas de patches
IOS43 (rev 3607): Pas de patches
IOS45 (rev 3607): Pas de patches
IOS46 (rev 3607): Pas de patches
IOS48 (rev 4124): Pas de patches
IOS50 (rev 5120): Trucha Bug
IOS51 (rev 4864): Stub
IOS52 (rev 5888): Stub
IOS53 (rev 5663): Trucha Bug
IOS55 (rev 5663): Trucha Bug
IOS56 (rev 5662): Trucha Bug
IOS57 (rev 5919): Trucha Bug
IOS58 (rev 6176): USB 2.0
IOS60 (rev 6400): Trucha Bug
IOS61 (rev 5662): Pas de patches
IOS62 (rev 6430): Pas de patches
IOS70 (rev 6912): Trucha Bug
IOS80 (rev 6944): Trucha Bug
IOS249[56] (rev 21008, Info: d2x-v8final): Trucha Bug, Acces NAND, USB 2.0
IOS250[57] (rev 21008, Info: d2x-v8final): Trucha Bug, Acces NAND, USB 2.0
IOS251[58] (rev 21010, Info: d2x-v10beta52): Trucha Bug, Acces NAND, USB 2.0
BC v6
MIOS v10

Rapport genere le 2016/12/12.

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Iamowl
Re: problème sur ma Wii hacké
Le rapport syscheck :

sysCheck v2.1.0b17 par Double_A et R2-D2199
...tourne sous l'IOS58 (rev 6176).

Region: PAL
Menu Systeme 4.3E (v514)
Priiloader installe
Date de disque: 2009.11.21
Chaine Homebrew 1.0.0 utilise IOS58
Hollywood v0x21
Identifiant de la console: 154399632
Boot2 v4
90 titres trouves.
50 IOS trouves sur cette console. 13 sont des stubs.

IOS3 (rev 65280): Stub
IOS4 (rev 65280): Stub
IOS9 (rev 1034): Pas de patches
IOS10 (rev 768): Stub
IOS11 (rev 256): Stub
IOS12 (rev 526): Pas de patches
IOS13 (rev 1032): Pas de patches
IOS14 (rev 1032): Pas de patches
IOS15 (rev 1032): Pas de patches
IOS16 (rev 512): Stub
IOS17 (rev 1032): Pas de patches
IOS20 (rev 256): Stub
IOS21 (rev 1039): Pas de patches
IOS22 (rev 1294): Pas de patches
IOS28 (rev 1807): Pas de patches
IOS30 (rev 2816): Stub
IOS31 (rev 3608): Pas de patches
IOS33 (rev 3608): Pas de patches
IOS34 (rev 3608): Pas de patches
IOS35 (rev 3608): Pas de patches
IOS36 (rev 3608): Pas de patches
IOS37 (rev 5663): Pas de patches
IOS38 (rev 4124): Pas de patches
IOS40 (rev 3072): Stub
IOS41 (rev 3607): Pas de patches
IOS43 (rev 3607): Pas de patches
IOS45 (rev 3607): Pas de patches
IOS46 (rev 3607): Pas de patches
IOS48 (rev 4124): Pas de patches
IOS50 (rev 5120): Stub
IOS51 (rev 4864): Stub
IOS52 (rev 5888): Stub
IOS53 (rev 5663): Pas de patches
IOS55 (rev 5663): Pas de patches
IOS56 (rev 5662): Pas de patches
IOS57 (rev 5919): Pas de patches
IOS58 (rev 6176): USB 2.0
IOS60 (rev 6400): Stub
IOS61 (rev 5662): Pas de patches
IOS62 (rev 6430): Pas de patches
IOS70 (rev 6912): Stub
IOS80 (rev 6944): Pas de patches
IOS202[60] (rev 65535, Info: hermes-v5.1): Trucha Bug, Acces NAND, USB 2.0
IOS222[38] (rev 65535, Info: hermes-v5.1): Trucha Bug, ES Identify, Acces NAND, USB 2.0
IOS223[37] (rev 65535, Info: hermes-v5.1): Trucha Bug, Acces NAND, USB 2.0
IOS224[57] (rev 65535, Info: hermes-v5.1): Trucha Bug, Acces NAND, USB 2.0
IOS236[36] (rev 65535, Info: rev 3351): Trucha Bug, ES Identify, Acces NAND
IOS249[56] (rev 21008, Info: d2x-v8final): Trucha Bug, Acces NAND, USB 2.0
IOS250[57] (rev 21008, Info: d2x-v8final): Trucha Bug, Acces NAND, USB 2.0
IOS254 (rev 65281): BootMii
BC v6
MIOS v10

Rapport genere le 2016/11/03.
Voir le sujet
Ji_D
Re: Problèmes HBC et lancement jeux depuis HDD
Bonjour,

J'ai tenté d'installer Siifii v5...
Pour ce qui est du HBC, toujours pas de boutons de programme lorsque le dur est branché. Et pour les jeux, maintenant, la Wii reboot directement :/

Voilà un Syscheck de la Wii :
Code: Select All Code
sysCheck v2.1.0b19 par Double_A et R2-D2199, Nano
...tourne sous l'IOS58 (rev 6176).

Region: PAL
Menu Systeme 4.3E (v514)
Priiloader installe
Date de disque: 2010.12.07

HomebrewFilter ist nicht installiert
Hollywood v0x21
Identifiant de la console: 154754330
Boot2 v4
129 titres trouves.
50 IOS trouves sur cette console. 16 sont des stubs.

IOS3 (rev 65280): Stub
IOS4 (rev 65280): Stub
IOS9 (rev 1034): Pas de patches
IOS10 (rev 768): Stub
IOS11 (rev 256): Stub
IOS12 (rev 526): Pas de patches
IOS13 (rev 1032): Pas de patches
IOS14 (rev 1032): Pas de patches
IOS15 (rev 1032): Pas de patches
IOS16 (rev 512): Stub
IOS17 (rev 1032): Pas de patches
IOS20 (rev 256): Stub
IOS21 (rev 1039): Pas de patches
IOS22 (rev 1294): Pas de patches
IOS28 (rev 1807): Pas de patches
IOS30 (rev 2816): Stub
IOS31 (rev 3608): Pas de patches
IOS33 (rev 3608): Pas de patches
IOS34 (rev 3348): Pas de patches
IOS35 (rev 3608): Pas de patches
IOS36 (rev 3608): Pas de patches
IOS37 (rev 5663): Pas de patches
IOS38 (rev 4124): Pas de patches
IOS40 (rev 3072): Stub
IOS41 (rev 3607): Pas de patches
IOS43 (rev 3607): Pas de patches
IOS45 (rev 3607): Pas de patches
IOS46 (rev 3607): Pas de patches
IOS48 (rev 4124): Pas de patches
IOS50 (rev 5120): Stub
IOS51 (rev 4864): Stub
IOS52 (rev 5888): Stub
IOS53 (rev 5663): Pas de patches
IOS55 (rev 5663): Pas de patches
IOS56 (rev 5662): Pas de patches
IOS57 (rev 5919): Pas de patches
IOS58 (rev 6176): USB 2.0
IOS60 (rev 6400): Stub
IOS61 (rev 5662): Pas de patches
IOS62 (rev 6430): Pas de patches
IOS70 (rev 6912): Stub
IOS80 (rev 6944): Pas de patches
IOS202[60] (rev 65535, Info: Hermes-v55.1): Trucha Bug, Acces NAND, USB 2.0
IOS222 (rev 65280): Stub
IOS223 (rev 65280): Stub
IOS224[57] (rev 65535, Info: Hermes-v55.1): Trucha Bug, Acces NAND, USB 2.0
IOS236[36] (rev 65535, Info: rev 3351): Trucha Bug, ES Identify, Acces NAND
IOS249[56] (rev 21008, Info: d2x-v8final): Trucha Bug, Acces NAND, USB 2.0
IOS250[57] (rev 21008, Info: d2x-v8final): Trucha Bug, Acces NAND, USB 2.0
IOS254 (rev 65280): Stub
BC v6
MIOS v10

Rapport genere le 2016/10/26.



Merci pour votre aide éventuelle...
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unltd971
Re: BioShock et BioShock 2 Remastered : 2K Games promet une
Antohb Wrote:En plus des retards quasi systématiques des jeux qui rentrent à présent dans le plan marketing des éditeurs, ils va falloir également systématiquement attendre en plus au moins un mois après la sortie des jeux pour en profiter correctement....la magie des patches...
En gros j'achète le jeu au prix fort et mon expérience sera moindre que celui (intelligent) qui l’achètera d'occasion plus tard et profitera donc du patch. Cool.

Une règle simple a suivre sur steam . Pas de jeux a plus de 5 euros. Rarement moins de 10 euros et après c'est au feeling.
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Avatar de l’utilisateur
Antohb
Re: BioShock et BioShock 2 Remastered : 2K Games promet une
En plus des retards quasi systématiques des jeux qui rentrent à présent dans le plan marketing des éditeurs, ils va falloir également systématiquement attendre en plus au moins un mois après la sortie des jeux pour en profiter correctement....la magie des patches...
En gros j'achète le jeu au prix fort et mon expérience sera moindre que celui (intelligent) qui l’achètera d'occasion plus tard et profitera donc du patch. Cool.
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BombingBasta
Re: ANALYSE - Sans lecteur de Blu-ray UHD, la PS4 Pro ne peu
THM077 Wrote:Après les mods interdit par Sony, selon le bon vouloir des éditeurs les patch graphique seront gratuit ou payant XD

http://www.neogaf.com/forum/showthread.php?t=1276189&page=1

Sony qui essaye de couler son bateau :lol:

Pourquoi tu ne lis pas tout?
Entre autre le dernier update de cette traduction?

"Update 4:
Indie games developer (incl PS4):

Originally Posted by Jacksinthe

We are not allowed to charge you for patches or pro feature updates.

The "fees" include anything we have to swallow to update our past games for you.

The internet can calm down. There is nothing we can do to leverage pro features or patches with price. Nothing.
"
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