Wow! Can't believe I made into PSPGen
Well, first of all, sorry for the English (yeah, I live in Spain, but I studied German in High School instead of French :/).
Now, about the article (and I hope google translate wont screw me over :S) I have been very busy lately (college and stuff) and the mod I was working on along with 2playerwins (Rush Sykes) had almost 12.000 polygons. That's one of the reasons why it took so long to be completed (and even now, I only have a working beta of it). I hope it gets finished some time this week.
Just note that original characters in this game usually have around 2.000 polygons, so inserting a model this big (directly taken from "The Last Remnant" file system) requires a time consuming optimization process.
Now, about DLC slots, I finally managed to add as much as we want (at least 10 per original character should work now), so no problem there.
Then about next mods, 2playerwins (who I must say, is a true artist) has been working on theese models (Don't worry about the poly look, models always look like that before shading them at the end
):
Oh! and here is the Rush BETA, the flag in his back's already fixed, and also his sword angle during the EX Burst, still need to test some things before relese it as Cloud DLC 3.
I hope you enjoy them!!
~Sky