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F1 2010 : le patch en cours de certification

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F1 2010 : le patch en cours de certification

Message non lupar EvilGost » 26 Oct 2010, 18:51

Le patch tant attendu par les possesseurs de F1 2010 ne devrait plus tarder.

Lire la news : F1 2010 : le patch en cours de certification
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Re: F1 2010 : le patch en cours de certification

Message non lupar sphounx » 26 Oct 2010, 19:00

Des infos sur le dite patch ?
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Re: F1 2010 : le patch en cours de certification

Message non lupar yanis83400 » 26 Oct 2010, 19:18

Sphounx Wrote:Des infos sur le dite patch ?


Oui ils sort quand ce patch?
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Re: F1 2010 : le patch en cours de certification

Message non lupar zboubi23 » 26 Oct 2010, 19:25

c'est bon ça, avec un peu de chance il sera sorti qd le jeu sera tombé à 25£ en UK et là, j'achète ;D

Sinon c'est vrai que ce serait bien quelques infos sur les corrections que va apporter ce patch!
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Re: F1 2010 : le patch en cours de certification

Message non lupar Alex 59_1_1 » 26 Oct 2010, 19:27

Quels était les bugs?
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Re: F1 2010 : le patch en cours de certification

Message non lupar Arquion » 26 Oct 2010, 19:35

Alex 59 Wrote:Quels était les bugs?

+1

faire une news sur un patch, c'est bien.

mais décrire, enumerer qu'elle etait les principaux bug, qui ont l'air si ennuyant, si genant c'est beaucoup mieux^^
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Re: F1 2010 : le patch en cours de certification

Message non lupar LeMonkii » 26 Oct 2010, 19:55

Le principal bug, c'était que les sauvegardes étaient souvent corrompus a cause des recherches et développement ^^"
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Re: F1 2010 : le patch en cours de certification

Message non lupar mathieu8 » 26 Oct 2010, 20:03

et il y avait aussi des problèmes avec les arrêts au stand
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Re: F1 2010 : le patch en cours de certification

Message non lupar WilfFire0S » 26 Oct 2010, 20:18

LeMonkii Wrote:Le principal bug, c'était que les sauvegardes étaient souvent corrompus a cause des recherches et développement ^^"


Sa mes arrivé hier :-\ |:(
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Re: F1 2010 : le patch en cours de certification

Message non lupar Snooof » 26 Oct 2010, 20:23

Ca tombe bien, j'viens de me l'acheter aujourd'hui (en passant, il est énorme !)

J'ai pas eu de problème de sauvegarde ou de crevaison intensive pour le moment mais un patch correctif est toujours le bienvenue !

Bonne course à tous +
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Re: F1 2010 : le patch en cours de certification

Message non lupar knt-1 » 26 Oct 2010, 20:24

Les crevaisons inexplicables aussi ^^.

Et d'apres les chasseurs de trophées platine, un certain trophée "champion du monde en expert" est beugué ;)
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Re: F1 2010 : le patch en cours de certification

Message non lupar Vern » 26 Oct 2010, 20:29

Petits compléments d'infos pour mes amis pilotes en provenance des forums Codemasters:

i everyone,

It’s been a while since we last updated on the forthcoming F1 2010 patch so here is where things are at currently…

The team are hard at work, and have been since launch, building the patch. We’ve focussed on both fixes to the game and a number of gameplay improvements based on your feedback. Once the process has finished, we can then release the patch for submission which will take an additional couple of weeks until it is available for release. Here is a quick overview of the main issues which we’re addressing:


1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed

2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.

3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.

4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.

5. Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.

6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).

7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.


In addition to these fixes we’ve also made improvements to the game based on your forum feedback:-


1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.

2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.

3. AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.

4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).

5. Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent.

6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.

7. Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.

8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.

This list is not exhaustive of the issues being addressed in the patch but a snap shot of the key improvements. Please keep your feedback coming though as it is invaluable both for the work on the patch and for the design of F1 2011.

Once the patch goes into submission, we’ll try to give you guys a heads up as to when it will be live and ready to download as soon as we know.

Thanks for your continued support & feedback.

The F1 2010 Development Team.


Belle réactivité de la part de Codemasters, visiblement le non affichage du temps du 3ème secteur manque toujours à l'appel....à voir...

Super jeu, un régal comme nul autre à jouer avec un G27 :)
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